One-Way Streets: How Transfer Ratchets Work
Why you can move a Pokemon forward but almost never back.
The most important idea in Pokemon transferring is also the simplest: most steps only go one way. Think of the whole system as a ratchet - it clicks forward and locks. Once a Pokemon climbs a step, it cannot climb back down.
The one-way steps
- Pal Park (Gen III to Gen IV) - permanent.
- Poke Transfer (Gen IV to Gen V) - permanent.
- Poke Transporter (Gen V and Virtual Console into Bank) - permanent.
- Move to HOME (Bank to HOME) - permanent.
- GO Transporter (GO to HOME) - permanent.
- GO Park (GO to Let's Go) - permanent.
The two-way steps
Only a few links let you bring a Pokemon back:
- Link trading within the same generation.
- The Time Capsule between Gen I and Gen II.
- Pokemon Bank deposits with the Gen VI and VII games.
- Pokemon HOME deposits with the Switch games (within each game's dex).
Why this matters for planning
Because the chain is mostly one-directional, you have to think about your final destination before you start. A Pokemon sitting in HOME can drop into Scarlet and Violet and come back - but it can never go back to Pokemon Bank, and therefore never back to the 3DS games. If you want a Pokemon in a specific older game, you generally need to put it there before sending it up the ratchet. The Route Finder on this site is built around exactly this logic: it knows which clicks are permanent.
Related in this guide
Keep reading
The Great Divide: Why Gen II Pokemon Can't Reach Gen III
There is exactly one hard wall in 30 years of Pokemon transfers. Here is why it exists and the only way past it.
WalkthroughReviving a 1999 Pokemon into Scarlet & Violet
Follow a single Pokemon from the Virtual Console games all the way to the current generation.
ReferenceWhat Gets Left Behind: Items, Ribbons & Friendship
Transfers are not lossless. Here is what survives each hop and what gets stripped.